![]() ![]() It's all relatively straightforward, but I do recommend making one small change to the instructions. Tsyrendashiev has taken the Vulkan port of Quake by id Software's Axel Gneiting and delivered something very, very special.īut first up, how do you get your hands on the modified game? Simply download the necessary files from the VKQuake-RT github page and merge them with the version of Quake you own per the instructions on the page. This is less a mod and more a full-on RT remaster for one of PC's finest games, arriving courtesy of Sultim Tsyrendashiev, the maker of path-traced renditions of Serious Sam and Doom, and who's currently working on RT Half-Life. The "Arcane Dimensions" mod is a recent one that is really good, but keep in mind that a new version of it should be released this month, so you might want to wait for that new version and then check it out.The transformative power of ray tracing has proven itself across many different games but perhaps the most impressive upgrades come from revisiting older, classic PC titles, and a recent mod for the original Quake delivers frankly astonishing results. The "Recommended Mods" thread on GOG is good too: You can go to and sort the maps by highest ranking or by recent date, for starters. There's a lot of great maps and mods out there so it's hard to recommend a place to start. It also mentions a handy tool called Quake Injector which you can use to install and launch most singleplayer maps and mods. This guide has a lot more about mods and maps, and how to launch mods and run individual maps: These maps are often just distributed as a ".bsp" file, like "mymap.bsp", and you can put them in the "id1/maps" folder. There's also lots of individual add-on maps out there, which are usable without any gameplay mods. ![]() (One way to specify command-line arguments is by putting them in Steam's "launch options" for Quake.) So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. ![]()
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